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the combat and animations are fun. the story's decent (has a lot of potential but doesn't really deliver). the concept of GTA in hongkong is awesome.
Overall the game is underwhelming, but still a pretty decent/fun experience. Would recommend picking it up if it's on sale.
This serves as my review for rebirth, afterbirth+, and repentance+
This game, along with DLCs, offers huge huge upgrades from the original/wrath of the lamb. There are so many new items, new bosses and endings, countless item interactions (the ones that did not work in the first game have all been added), and way fewer bugs. There are also an insane amount of characters and achievements/completion marks required to truly 1001+% the game. Nearly 800 hrs in and I'm only at about 73% completion.
Idk what else to say. It's not necessarily the #1 most difficult, fun, high stakes, or engaging game, nor is it one you play for the story. But it's a game I can easily see myself playing for 800 hrs more.
Recently after seeing the new backrooms me and my girlfriend decided to play the game. It was so much damn fun.
We were so excited to figure out and explore. Every level was super unique and interesting to play through. All the different entities were super cool too.
The party level was terrifying. The party goer was actually a menace, and the maze like corridors almost seemed infinitely impossible to navigate.
The devs are planning on making more levels and I honestly cannot wait.
Needless to say I recommend playing this game with some friends.
Super Paper Mario is super underrated and I feel like it's not talked about enough. This is possibly due to the handful of Paper Mario TTYD fans who began to play only to realize it was NOTHING like it's predecessor. The reason for this is pretty simple, and it has nothing to do with the story, characters, maps or overall lore. It has to do with the combat system.
You see, instead of running into an enemy, spawning a cut scene, and then going into a standing strategic battle sequence where moves could be selected, Super Paper Mario simply leaned into an action game combat system, meaning that enemies could be killed IN REAL TIME ON THE SPOT, JUST LIKE THEY COULD IN ANY 3D MARIO!
At first, I personally hated this aspect, as I thought it rid the game of it's foundations and made killing the enemies less satisfying - I still stand by the later here, as I do think the combat in this game is significantly easier - but once I got over this hump and continued my playthrough of the game, I began to realize it was beautiful in its own way.
To begin, the game design and features are super interesting. The hub world is actually 2D, to which Mario can only go left or right. However, by hitting a button, Mario can flip to "3D" which puts him behind the space you just saw, unlocking an entire new perspective. It's used as a mechanic in the game to help complete level objectives, and is super satisfying to use. The devs did a fantastic job incorporating it into pretty much all of the gameplay.
The nature of this mechanic sort of gave way to the name of the hubworld named "flipside". Essentially, in order to access new levels, you have to go into this 3D dimension - and as you complete and get further along in the game, this purple black hole in the background gets bigger and bigger, until you eventually unlock Flopside, an alternative reality to the 3D alternative reality you've unlocked. It's actually crazy game design and creativity on display by the devs. I will also note, the hub world's soundtrack is a banger too.
Then we have the incredible characters. Just like Paper Mario TTYD, there are a handful of side characters that join your party to help with battles and navigation. I personally don't think they're as iconic as TTYD from a design and lore perspective, but they certainly hold their own. Throughout the game you'll meet them in similar ways to ttyd, but you will certainly not have to do the amount of backtracking and legwork. The main story characters and villains are great too. One that comes to mind is the butterfly named Tippi. She is like the goombella of the game, and is able to use the move tattle to give details about enemies, yet differs by how she permanently follows Mario even when he swaps characters, as she is the one behind the 3D ability. She is actually a very complex character and is somehow related to the villain, named, Count BLEEH. There's actually a super deep and satisfying story to it all, as everything ties together in the end in a way you weren't expecting.
The coolest character by far though is Mr. L. Essentially, Luigi gets brainwashed by one of the villains named nastasia, and starts to manifest an alter ego. As a result, this man goes from the classic scared of everything in life Luigi, to I'm going to fuck shit up. And while doing so, changes his outfit to black goggles, green cape, and black overalls. He then becomes an actual villain in the game! I don't think there are any Mario stories or games where Luigi is a boss.
In general, Super Paper Mario is so, so good, and like I usually say, the recent paper Marios have nothing on it. Like, i think in one of the most recent paper marios one of the enemies is literal tape? Like you are fighting just normal ass, tape? And then boss number two is a stapler? Like bruh get more creative - bring back Mr. L.
Amazing World build. Could use better story telling
Full transparency, i'm not done yet (halfway). But i can already say the graphics are amazing, especially considering when it was made.
Now the storyline could use more subtleness. Like i sometimes feel like it was too explicit, like no room for ambiguity. 8/10 great game
Seriously. If I acted like Cory, in the House, I would be tasered, thrown in prison, and graped after dropping the soap. Cory has no place being in the Whitehouse, and WHY is it called cory in the HOUSE?! Bros clearly in the mansion cooking up nonsense and trouble. POTUS, DO SOMETHING GODDAM IT
10/10 - no regrets
Back in my peewee pre-puberty days, i used to play this afterschool for hours with aggression for winning. My neighbor (BFF at the time) and us would bet anything and everything on winning - mcdicks, favors, pranks. I played with fierce sweaty hands. Bro u have no idea
Fast forward to college, Bill, Eric, Dennis, and I would play this game. Look, don't expect to beat all the japanese online players, theyll cook you.
I'd be remiss to say this was the perfect game for beerio kart (if you lose you drink).
u can imagine how unforgettable (and forgettable = blackout) that was. Of course, expect screaming, yelling, and occasional physical violence to be part of this game.
What more can I say? PLAY IF YOU DARE
Also King Boo, I'll always hate you
Mario Kart Wii was revolutionary for the franchise. It introduced bikes, unique Kart customizations, new mechanics on maps that allowed for players to perform tricks, and an exclusive wheel controller to fit with the Wii remote. Additionally, they upped the race placement cap from 8 to 12, and we had a bunch of new maps. For me and many people who played this game, Coconut Mall was the favorite, and possibly the most iconic Mario Kart map ever made. First and foremost, it featured a banger of a sound track, one so good I can still hear it to this day, but in general, it just played super smooth and featured a good balance of obstacles and alternative map routing with aesthetically pleasing graphical design around the mall concept.
And from a gameplay perspective, driving, although less fluid and slower as it once was on gamecube, was still very smooth. Additionally, the featured side rails and added "trick" spots integrated within the designated kart path for most maps, made the experience incredible. It was and still is such a satisfying feeling when you hit one of the side jumps and the character does a flip or 360 on their bike, as the controller vibrates and makes a sound exclusive to that player. Nintendo knew what they were doing with this, as they were able to hack into the brain's reward pathway system each time you hit a jump. I will also add, the Wii remote wheel was such a cool concept and worked extremely well. The idea of turning the wheel like you would your own kart, although hard to grasp at first due to years of controller play, would create a level of authenticity, engagement, and connectivity with the game not seen in any Mario karts to date.
Overall, I would argue that Mario Kart Wii is right up there with double dash and Mario Kart DS as being the best Mario Kart of all time. On a good day, I may even put it as number one due to the gameplay itself and it's sheer impact on the franchise. On that note, I also believe Mario Kart Wii is better than the newest mario kart's. There's something about the movement and aura of this game that Nintendo has been unable to replicate.
One of the best turn-based strategy games of all time
The game really revolutionized the franchise; it's highly addicting, has a lot of interesting mechanics, and requires a ton of time and patience when playing with friends lol.
You win the game by guiding one of many historical nations from the ancient era into the far future. You can achieve victory through military conquest, scientific space travel, global diplomacy, or cultural dominance. The sky is the limit with revisionist possibilities; for example, you could win the game with Ghengis Khan focusing hard on science to leave Earth or Gandhi being a warmonger lol.
It initially feels overwhelming, but once you dedicate time to just to learn the basics, you'll get hooked on that "one more turn" loop. As the game progressed, catching onto all of the systems is something that just clicks. The other thing that makes Civ 5 goated is how flexible and open it is for mods, and that the modding community is still very active.
You're damn right I cried. A lot. It's beautiful and a masterpiece.
I don't even know where to start reviewing this treasure.
The art direction, the music, the story, the characters? All amazing. I have never finished a game and immediately hit new game+.
I have never felt so positively about being emotionally devastated, I don't want to spoil the game, but I cannot recommend this enough.
Do yourself a favor, sit down, hold on, and get into it. If you aren't hooked by the time you find Maelle after the expedition starts, I'd be amazed.
This game was lovely. I enjoyed how they made climbing work in a game, it was a little clumsy, but once you understood it, it was very workable. The story keeps everything moving along and I really enjoyed the piton system they implemented.
The climbot is my hero, and deserves more credit than it gets. I loved the world that was built up over the course of your exploration, and really enjoyed the gameplay. It strikes the right balance for curiosity, exploration, stress, and relaxation.
I'll definitely be back to explore those little places I didn't get to on Kali on my first summit.
So this one is an unexpected one to watch.
The whole spiel is that you get to use the real world map (using open street maps) to pick a place to start your own infection free zone, defending your little scrap of humanity against the zombie hordes. The map auto populates with buildings from OSM's data, and you can build these into structures, facilities, and defenses.
This little indie game slaps. I had so much fun in my first playthrough. I think I got the game like a week ago and already have more than 24 hours in it.
A couple gripes I hope get changed:
1) The population cap is set at 800. I want to build megacities. Let me have more people. At 800 people I am just starting to feel successful and secure.
2) There are some broken quests. I have one where another group of survivors calls me on the radio like once a day, and I can't do anything to help them. The quest marker is already inside my "town walls", but I can't trigger the quest any more. It's annoying, but largely ignorable.
3) I want a little more granular control over buildings, it's really good now, but I hope it continues getting built out. Let me shape fields, instead of only "small square" or "big square".
Either way, highly recommend. It's a hoot, will be watching it's development eagerly.
never owned the game, but played through a few times ON PC
I played this game a few times at my friend's house back in the day. I never beat it by capturing all the scrolls, however, I did continually get caught by Slender-man himself multiple times in the process.
I want to also note, I played this on PC, not ios.
I already know this game laid the groundwork for many more titles and the eerie elements, and jumpscare / anticipatory nature of slenderman was the sort of meat and potatoes of this game. And for the first playthroughs, it did feel nice to play.
However, the game gets extremely redundant and downright annoying after a little bit. It's like yeah i have to hunt for these scrolls but god dammit my R&G isn't good enough to avoid the slenderman. For instance, the minute you'd witness him in game, you were most likely dead. The chances of survival were extremely slim which made the game rewarding to complete but like i mentioned, fucking annoying. I could also imagine that once complete, there weren't many other in game incentives to bring you back other than the raw gameplay itself. If anything, I could see someone booting this up on halloween to get in the spirit. You'd definitely need cooldown periods between sessions though.
One of my go to games back in middle school. I don't think my steam hours are reflective because I probably have around 300-400 hrs on the flash client. It's buggy, laggy, some interactions don't work at all, and some items insta kill your run, and while there is no reason to play this now with the release of rebirth, it will always be a classic to me
Love this game. Been using it to "doom scroll" instead of being on social media. It does get difficult as the game progresses but the setting is very calm and I keep coming back to it.
FPS/RTS game based on one objective: destroying all enemy bases
This game if I can recall correctly someone recommended I get one of those steam bundle packages that costs like $2 and you get several games in return. Perhaps possibly, the best investment I’ve ever made in the gaming world excluding free games. I love RTS games and FPS games and this game has both in it. Even if you might not have heard of it, this game is super unique and fun for that reason.
You can play as either the aliens or the humans. Your goal is to destroy the enemy bases before they destroy yours. As an alien you can pick different species of aliens which each have different abilities to use to attack the enemy. For example, the Skulk alien can climb walls and leap far. As humans, you can buy different equipment like shotguns, jet packs and even mechsuits in late game stages. Inside your initial base is the team commander (this is where the RTS component comes in). You can drop supplies, extract ressources for your team and even jump out the base if you’re under attack to help out your team. Super fun and creative idea of a game.
Only wish they had developed it more and fixed some bugs you get when opening it but could just be on the client side for me.
In 1st grade, one of my good friends at the time showed me this game on a flash game site named Puffgames, which would lead to one of my most fondest early gaming experiences. My parents had this 2007 PC in the living room, and one day after school on halloween, my friend and I sat next to each other on two stools and played Skull kid for hours. I would say the best part, besides the obviously amazing holiday of halloween and season of fall this day happened to land on, and of course, the beauty of such an ancient desktop computer in the middle of a social space of the house, something that is seldom a thing these days, was the uncontrollable laughter we both shared after every death because we FUCKING SUCKED. We were literally just walking in, fucking up our timing trying to chainsaw this guy shooting at us, instantly dying and then repeating the same thing over and over again. I think it was the third level or something, but yeah it got us fucked up, however, it was funny as hell. It's one of the moments I look at today and think, damn we had it so good. One because we were young as shit and everything was fun and new, but two, because for once in my life, I DIDN'T GET RAGE BAITED BY A GAME. INSTEAD I JUST LAUGHED.
If you try and search up the Puff Games browser today, it will be the first URL you see with a red cartoon face as a placeholder logo, but upon clicking, you'll be met with a skeleton (no pun intended) of a once very active website, with a plethora of broken picture icons, and a subsequent, "you are blocked" error page if you attempt to open any of the listed games. But back in the day, the site was booming as flash was still being used, and skull kid was one of the most frequently played games. And for good reason.
Basically, you were this skeleton guy with a chainsaw that could saw through desks and other office objects, with the objective to kill the office clients who were shooting at you, or in some cases, just standing there. The game was all in 2D, and so the controls were basically a button to walk forward or back, a button to power the chain saw, a button to shoot a pistol, and then a button to duck from incoming fire. I believe there were only like 5ish levels with varying difficulty, but man was it fun, and honestly, pretty difficult. Like, you had to really time your movements on some of the higher levels to make sure you weren't shot. The music was also super chill - I believe it was a combination of reggaeton meets office clerk.
Overall, the game was very replayable, enjoyable, and completely free, and the fact that a free game could cultivate such an incredible childhood gaming memory, means something. I think you can still play it today as well. Just search up skull kid game and it will pop up.
The short version is that Hearthstone faced the same problem all card games faced. You have to constantly add in new cards and gimmicks to keep the meta and game play interesting (and also the investors happy because you need to sell cards at the end of the day). In order to make players wanna play and buy these cards, you have to power creep them. Eventually you end up with way too many cards and gimmicks in the game that the game has lost its identity, but also most of the old cards are unplayable because they're just too weak after 10 generations of power creep.
I started playing in 2015 right around the time the Black Rock Mountain Expansion was added all the way to around 2018. I did feel a slight decline in quality around 2017, and after Ben Brode left in 2018, all of it just went to shit. But early Hearthstone really was peak. The decks and classes all had a ton of their own unique identities that mirrored how the characters played in wow. Face Hunter, freeze mage, control warrior, patron warrior (my favorite), handlock, demonlock, and so many other ones (mill druid probably my all time favorite deck to play). Turn 2 coin (always) huffer (YEP) will always be one of the most aids interactions in all of gaming. There was also a very vibrant community with a ton of good streamers like Forsen, Rekful, Reynad, Dog, Savjz, TrumpSC, Kripp, Amaz, Firebat, and so many more. And Blizzcon would be fun to watch because back then most of the players would be these streamers.
Since then the game's gone completely to shit. I think around 2016 the oversaturation of cards became an issue, they introduced standard where you only play cards from 3 sets. And while i cant speak on the state of the game for the last couple years, i also have 0 desire to play it these days.
If I were rating this game back in 2015-16 it would be around a 9. Today it would be a 3. So just like Sam I was going to give this a 6, but tbh battlegrounds is a pretty fun gamemode and it did bring me back for a year or so. So for that I'll give it a +1.
Until it wasn't. Was really great when it first came out and then for an expansion or two but no trading and way too many cards with power creep just destroyed the game. Wouldn't touch it with a 10ft pole today even though I still dream of the fun nights playing it back in 2014.